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en:help:v2:settings:user-settings [2019/04/15 20:19] alpinequesten:help:v2:settings:user-settings [2019/07/09 18:29] alpinequest
Line 80: Line 80:
 | **''map.canvas.tiles.bitmap_config''**  | [''RGB_565'', ''ARGB_8888'' | ''RGB_565''  |  | | **''map.canvas.tiles.bitmap_config''**  | [''RGB_565'', ''ARGB_8888'' | ''RGB_565''  |  |
 | Image quality (bitmap configuration) used for the map canvas tiles. ARGB_8888 has a better display quality but uses more memory (4 bytes instead of 2 for RGB_565).  ||| ::: | | Image quality (bitmap configuration) used for the map canvas tiles. ARGB_8888 has a better display quality but uses more memory (4 bytes instead of 2 for RGB_565).  ||| ::: |
-| **''map.canvas.tiles.allow_bitmap_filtering''**  | Boolean  | ''0'' / ''false''  |  | +| **''map.canvas.tiles.force_bitmap_filtering''**  | Boolean  | ''0'' / ''false''  |  | 
-Filter map tile images when the pixel resolution of the screen is not a multiple of the pixel resolution of the bitmaps.  ||| ::: | +Force filter map tile images when their pixels doesn't match 1:1 or 1:2 the screen pixels.  ||| ::: | 
-| **''map.canvas.allow_pitch_map''** Boolean  | ''1'' / ''true''  |  | +| **''map.canvas.max_pitch_deg''** Integer  | ''40''  |  | 
-Allow manual pitch of the maps with two fingers.  ||| ::: |+Maximum pitch angle that can be reached by moving two fingers down over the map.  ||| ::: |
 | **''map.canvas.smooth_azimuth_change''**  | Boolean  | ''1'' / ''true''  |  | | **''map.canvas.smooth_azimuth_change''**  | Boolean  | ''1'' / ''true''  |  |
 | Make a smooth transition effect when changing the azimuth of the map.  ||| ::: | | Make a smooth transition effect when changing the azimuth of the map.  ||| ::: |
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 #    Image quality (bitmap configuration) used for the map canvas tiles. ARGB_8888 has a better display quality but uses more memory (4 bytes instead of 2 for RGB_565). #    Image quality (bitmap configuration) used for the map canvas tiles. ARGB_8888 has a better display quality but uses more memory (4 bytes instead of 2 for RGB_565).
 # #
-map.canvas.tiles.allow_bitmap_filtering=+map.canvas.tiles.force_bitmap_filtering=
 #    Boolean    0 / false #    Boolean    0 / false
-#    Filter map tile images when the pixel resolution of the screen is not a multiple of the pixel resolution of the bitmaps.+#    Force filter map tile images when their pixels doesn't match 1:1 or 1:2 the screen pixels.
 # #
-map.canvas.allow_pitch_map+map.canvas.max_pitch_deg
-#    Boolean    1 / true +#    Integer    40 
-#    Allow manual pitch of the maps with two fingers.+#    Maximum pitch angle that can be reached by moving two fingers down over the map.
 # #
 map.canvas.smooth_azimuth_change= map.canvas.smooth_azimuth_change=